Players of the next version of PlayStation’s Gran Turismo Sport will be able to create professional looking photographs of their cars using a new feature that offers a surprising amount of ‘photographic’ control over the way the images turn out. For us mere photographic mortals, it might be the closest we’ll ever get to shooting a $2.5 million car with a $50,000 camera…
The Gran Turismo features is called ‘Scapes’, and it lets players place their favorite cars in a wide range of scenes—from landscapes to city streets and interiors—and adjust their camera ‘controls’ to dial in things like depth of field.
A control panel down the side of the screen has software-like sliders for exposure compensation, aperture, shutter speed and focus. The car can be turned and parked where you like, the lights switched between beam settings, and the color temperature of the whole scene can be adjusted to create warm and cool effects.
More than a passing thought has gone into creating the Scapes mode, and the control of the images really seems extensive.
Users can alter the color balance of shadows, mid-tones and highlights using RGB sliders, while grain effects can be added along with vignetting and distortion corrections. And if that’s not enough, you can even blur the background using a panning effect, to deliver a race day atmosphere in one of around 1000 scenes.
‘Scapes’, the New World of Photography
Go on a photography trip with your favorite car.
The ‘Scapes’ feature is a new format of photography, borne from a True HDR workflow and physics based rendering technologies. Each photo spot contains all the light energy information of that scene as data. Even the incredible brightness of the Sun is physically recorded and contained in each of these photos; and because each image also contains spacial information for that scene, it is now possible to ‘place’ cars into real world photographs.