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HTC Vive 2: Release date, news and rumors

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Comments (7)
  1. Jonas Schjønnemann says:

    yeye “dual 4k monitors is probably2 much for your gpu”

    REALLY?

    Dude nobody serious plays anything on 1 4k monitor – yes its doable now, but framerates always below 40-60 – so the experience sucks. Dont hold your breath until VR with 2x4k monitors arrive lol…..

    You are basically anticipating something demanding at least 3/4 times GPU POWER of a gtx1080…………so yea its far out.

  2. MakPo says:

    The HTC is WAY cooler looking then the PS VR or Oculus. That’s one of the things I love about it.

  3. DarkMarmot says:

    I think the Vive is beautiful with that sorta Shirow style cyber punk look, they shouldn’t change much there in my opinion, and the PS VR was cheap looking and not nearly as robust. I am sold so far on the HTC versions only, but the horsepower needed for a great experience, and the price point leaves it still in the niche of high end users only.

  4. Buddydudeguy says:

    “As a final point, Sony’s PlayStation VR has proven how it’s possible to make a very capable VR headset that also looks great”
    ya but it’s powered by a potato, and its tracking sucks and all its games are 180 degree. It’s entry level cheap crap not on the same level as the Rift or Vive.

    “Whether HTC will end up following the phone model (where hardware refreshes are produced every year) or the console model, (which typically sees new hardware once every six years), is currently unclear. “

    It’s plain as day HMDs will advance and move on MUCH faster than consoles. 6 years? Ya right! Use your head.

    Why does this author hold consoles up as a example? It’s very odd.

    1. Dan Jensen says:

      Ah I think you are being unnecessarily harsh here. Everything currently is speculations. It is a new market and it is not a market with low entry barriers, meaning that HTC and Oculus can control the market for the quite foreseeable future. Currently they are selling the product to early adopters, who are willing to pay a premium to have the newest tech. As long as their sales are growing or stable at this price range, there is no reason to launch a new version or lower their price. When they do start seeing their niche being saturated, that is when they need to launch a new version and lower the price of the old version, that way they can apply the product to a much larger target audience – a win win situation for them.

      In short they will be:
      – Looking at new potential entrants to the market and what their tech is.
      – Looking at price sensitivity in their segment – i.e. currently early adopters and when that niche will be saturated.
      – Games content – important to keep in mind as there needs to be more quality games flowing out for it to apply to a wider target audience.

      = This decides when they will launch the new product, and seeing as we are not actually seeing any new potential challengers to Oculus or HTC, I think a 2-3 year life-cycle until the next product update is realistic.

      The next launch need to make the product more accessible to other segments – if not, their current product is still the market leader.

      1. Bruce says:

        If they wait 2 years to go wireless out of the box they’re done. You can bet FaceSpy is currently working on a tetherless Rift as we speak. All Suckerberg needs to do is go wireless and bundle the touch controllers and things won’t look good for Vive.

      2. Buddydudeguy says:

        PSVR games are expensive. That demo disc it comes with is unimpressive and have you even seen Drive Club VR? It’s terrible. It looks like a PS2 game in VR. I’m not being harsh. PSVR is entry level VR, one notch up from mobile.

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